
By default, the module access for a given module is either blocked or undefined (depending on the module creator). The GM has complete control of which modules can be accessed by players of their campaign. Reference data is usually accessible via the Library window. When module data is loaded, the data usually appears in these locations:Ĭampaign data (Stories, NPCs, Encounters, Items, Parcels) are usually stored in separate tabs located at the bottom of each of the campaign data windows accessible via the tabletop sidebar.Ĭalendar data is accessible via the Calendars window when selecting a calendar

When module tokens are loaded, a separate bag will appear in the Tokens window with the name of the module, and contain any tokens loaded from the module.
